Tournament Rules

-  See eligibility tab for applicable age rules

 

-  Based on teams registered, some divisions may be combined

 

-  Winter circuit will be 20 minute running clock halves.  Clock will stop last 2 minutes of each half. Spring/Summer            will be stopped clock. 12 minute halves for ages 13 (7th) and under. 14 minute halves for ages 14 (8th) and over.

    Mercy rule: Clock will run with a point difference of 20+. Clock will stop if game margin gets to 15 or less

-  Crossover reserves the right to switch to 18 minute running halves if a court is running at least 15 minutes behind

 

-  2 timeouts per half (30 seconds each); Timeouts from first half do not carry over to the second half

 

-  In the event a scorekeeper is needed and/or required, the home team shall scorekeeper

 

-  3 minute warmup before each game.  2 minute halftime

 

-  Co-Ed teams are not permitted.

 

-  Each team is responsible for providing their own warm up and game balls (Boys 4th-6th grade and all girls games          will use the 28.5 ball)

 

-  2 minute overtime, double OT etc.  1 timeout per OT-No carryover; Sudden death after second OT (No TOs)

 

-  6 personal fouls per player

 

-  No player shall be double rostered within the same age bracket/division. A player may play up, but not down. 

 

-  One and one shooting bonus on 10th team foul.  Double bonus on 13th

 

-  No profanity, disrespect and/or harassment of officials by players or coaches will be tolerated. NO EXCEPTIONS!

-  No Fighting, shoving or profanity of any kind will be tolerated; May result in suspension from event

 

-  Technical foul counts as both a personal and team foul

 

-  2 technical fouls will result in ejection from the current game and suspension from the following game.  This applies      to both players and coaches; An ejection of any kind will result in suspension for the following game.  Suspended            coaches will not be allowed in or around the bench area

 

-  There will be a 10 minute grace period for late arriving teams. Clock will start and opposing team will receive 2                points for each minute that passes.  Game forfeited after 10 minute clock expires

-  2 pool games will be played followed by bracket/consolation play

 

-  Forfeited games will count as a game played. Max 15 points will be awarded to the winning team; Maximum margin of victory/defeat will be 15 points

 

-  No pressing will be allowed once the game margin has reached 20 points. Pressing can resume if the game margin       drops below 20

-  First tie breaker will be head to head to results

 

-  Second tie breaker will be point differential

 

-  Third tie breaker will be total points scored

 

-  Fourth tie breaker will be total points allowed

 

-  Final tie breaker will be a coin flip

-  In the event that 3 or more teams have the same record within the same division, the first tie breaker will be point         differential

 

-  Only 2 coaches and rostered players permitted on the bench.  No fans or spectators in/around the bench or                       scoreboard area

 

-  All coaches must sign in at the registration table before their first game of the day

 

-  Only two (2) weekend passes (wristbands) will be provided to coaches for each registered team

 

-  Teams should back up their rosters with proof of age in the event of a question/protest.  A $100 protest fee will be in      affect for all events

 

-  There are NO REFUNDS if a team drops out 7 days or less prior an event; 

-  In the event that a facility cancels or closes  before a scheduled Crossover Hoops event, Crossover Hoops retains the     right to credit any team fees towards a future event